Wednesday, 19 September 2012

Brighton Rock

Film Language Definitions - 

As I do game development I have used the software that I often use to produce my own examples of the following definitions:

(I have also used examples from www.stevebirkin.com)

Mise En Scene - Mise En Scene is looking at the visual aspects of the film irrespective of the films narrative.

(I have no example for this definition as it is hard to make an example for in a short space of time)

Establishing Shot - This shot establishes the context for a scene by showing the relationship between important figures and objects. 


Long Shot - Shows the whole human figure or object and often is used to place them in some relation to their  surroundings.





Mid Shot - Similar to a Long Shot but from not as far away.

Close-Up - Camera shot which is very close to the target.

Point Of View Shot - Similar to first person, you see things from the characters point of view.

High Angle Shot - The shot will look down onto the target.

Low Angle Shot - Looking upwards to the target.




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